Thursday, 10 July 2008

Using RGB Scart on the SNES, N64 and Gamecube


If you are trying to get the best picture possible from your SNES, N64 or Gamecube, using an RGB Scart cable is the best quality solution. The resolution and clarity that you get with the RGB Scart cable is much better than S-Video or standard AV, however there are some compatibility issues.

Nintendo has engineered some of their systems so that RGB output is restricted. Here are the basics on which systems restrict RGB Scart output, and of those which ones can be upgraded or modified to use RGB Scart.

The SNES, N64 and Gamecube all come in two versions: the USA / JAP version which is designed to work with NTSC style television signals, and the PAL version which is used throughout Europe and other locations where the PAL standard is followed. If you have a SNES which is USA / JAP, or a Gamecube which is PAL, you will be able to get RGB Scart output simply by getting an inexpensive RGB Scart cable to plug in.

If, on the other hand, you have a SNES from the PAL region, the cables will need to be modified before it will work. It’s a fairly simple modification that just requires soldering out some resistors.

With a USA / JAP N64, you will need the console itself modified to work with the RGB Scart cable. This is a lot trickier and we advise only the experienced to go down this route. A PAL N64 cannot be modified to work with the RGB Scart cable.

Surprisingly, Nintendo of Europe gave us UK gamers a break, as PAL ‘cubes require no modifications to work with RGB Scarts straight out the box. However, if you own a Gamecube from the USA / JAP region, there’s a cable mod that can be performed to enable RGB.

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